<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Wander Park Devlog - itch.io</title><link>https://rockettoast.itch.io/wanderpark</link><description>Explore an endless set of mazes through an abstract park, and try not to get lost.</description><item><guid>https://rockettoast.itch.io/wanderpark/devlog/1462616/early-playtest-available-for-wander-park</guid><title>Early Playtest available for Wander Park</title><link>https://rockettoast.itch.io/wanderpark/devlog/1462616/early-playtest-available-for-wander-park</link><pubDate>Wed, 18 Mar 2026 16:04:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am excited to release the first playtest build of Wander Park. It still has a ways to go, but I wanted to get it in front of some of you. Purpose The main reason for this playtest is to see how the...</p>]]></description></item><item><guid>https://rockettoast.itch.io/wanderpark/devlog/1453248/i-wanted-to-build-a-maze</guid><title>I wanted to build a maze.</title><link>https://rockettoast.itch.io/wanderpark/devlog/1453248/i-wanted-to-build-a-maze</link><pubDate>Mon, 09 Mar 2026 15:31:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2MDM3OTc5LmpwZw==/400x224%23c/od3eOE.jpg" class="post_image"/><p>I have always liked mazes. I also like playing with procedurally built worlds. These two ideas seem made for each other, so I started messing around with building a world. Now 3d mazes can have some i...</p>]]></description></item></channel></rss>